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author | Bradley Taunt <bt@btxx.org> | 2024-01-18 12:53:45 -0500 |
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committer | Bradley Taunt <bt@btxx.org> | 2024-01-18 12:53:45 -0500 |
commit | d1f0177d8d525eac0e0795d67467b09b57dbe7b0 (patch) | |
tree | 61f8253913c50d0fffc3f36d035f5b27781caeef /README |
Diffstat (limited to 'README')
-rwxr-xr-x | README | 70 |
1 files changed, 70 insertions, 0 deletions
@@ -0,0 +1,70 @@ +slstatus - suckless status +========================== +slstatus is a suckless status monitor for window managers that use WM_NAME +(e.g. dwm) or stdin to fill the status bar. + + +Features +-------- +- Battery percentage/state/time left +- Cat (read file) +- CPU usage +- CPU frequency +- Custom shell commands +- Date and time +- Disk status (free storage, percentage, total storage and used storage) +- Available entropy +- Username/GID/UID +- Hostname +- IP address (IPv4 and IPv6) +- Kernel version +- Keyboard indicators +- Keymap +- Load average +- Network speeds (RX and TX) +- Number of files in a directory (hint: Maildir) +- Memory status (free memory, percentage, total memory and used memory) +- Swap status (free swap, percentage, total swap and used swap) +- Temperature +- Uptime +- Volume percentage +- WiFi signal percentage and ESSID + + +Requirements +------------ +Currently slstatus works on FreeBSD, Linux and OpenBSD. +In order to build slstatus you need the Xlib header files. + +- For volume percentage on Linux the kernel module `snd-mixer-oss` must be + loaded. +- For volume percentage on FreeBSD, `sndio` must be installed. + + +Installation +------------ +Edit config.mk to match your local setup (slstatus is installed into the +/usr/local namespace by default). + +Afterwards enter the following command to build and install slstatus (if +necessary as root): + + make clean install + + +Running slstatus +---------------- +See the man page for details. + + +Configuration +------------- +slstatus can be customized by creating a custom config.h and (re)compiling the +source code. This keeps it fast, secure and simple. + + +Upcoming +-------- + +A release (v1.0) will come soon... ;) +After a long phase of inactivity, development has been continued! |