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authorBradley Taunt <bt@btxx.org>2024-07-02 14:22:21 -0400
committerBradley Taunt <bt@btxx.org>2024-07-02 14:22:21 -0400
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tree947985c4eda1bceb1910bc01739c32fd0baad181 /build/ps4-download-ui
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+<!doctype html>
+<html lang="en">
+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1">
+ <meta name="color-scheme" content="dark light">
+ <link rel="icon" href="data:,">
+ <title>PS4 Download UI with Pure CSS</title>
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+
+<main>
+<h1 id="ps4-download-ui-with-pure-css">PS4 Download UI with Pure CSS</h1>
+<p>2021-06-20</p>
+<p>Overall, I&#8217;m fairly impressed with the user interface design of Sony&#8217;s PS4 system OS. It&#8217;s minimal and keeps the content front and center. Even with it&#8217;s sometimes spotty performance hiccups, I&#8217;ve come to enjoy interacting with it.</p>
+<p>One of the key UI items I&#8217;ve always been a fan of is the download progress view under the <code>Notifications</code> settings. So I figured I&#8217;d try my hand at recreating this with pure CSS. Here is the final result:</p>
+<p><img src="/public/images/ps4-loading.png" alt="PS4 loading screen bar" /></p>
+<p><a href="https://codepen.io/bradleytaunt/pen/qBroORG">Live CodePen Example</a></p>
+<p>Although I&#8217;ve added some of my own improvements (typography spacing, tweaks to the progress bar animation) - the concept it still pretty close to the original.</p>
+<p>But enough chit-chat, let&#8217;s walkthrough how to make it!</p>
+<h2 id="the-html">The HTML</h2>
+<p>As with most of my demos, the HTML is very minimal and straightforward. The PS4 system OS download view needs to show the following:</p>
+<ol>
+<li>The game&#8217;s title</li>
+<li>Full game size, amount downloaded and time remaining</li>
+<li>Visual progress bar</li>
+</ol>
+<p>So we will place the game&#8217;s title inside our <code>h2</code> with a class of <code>title</code> (shocking, I know). The details about game size, downloaded amount and time remaining gets placed under a parent <code>div</code> with an accompanying <code>details</code> class. Finally, we create our progress bar by including a parent <code>div</code> with a class of <code>progress</code> that contains a child <code>div</code> with a class of <code>inner-progress</code>.</p>
+<p>Pretty clean and easy to understand.</p>
+<pre><code>&#60;div class="wrapper"&#62;
+ &#60;img src="https:&#47;&#47;upload.wikimedia.org&#47;wikipedia&#47;commons&#47;0&#47;00&#47;PlayStation_logo.svg" alt="PS4" class="logo"&#62;
+ &#60;h2 class="title"&#62;Detroit: Become Human&#60;&#47;h2&#62;
+ &#60;div class="details"&#62;
+ &#60;p&#62;Update File&#60;&#47;p&#62;
+ &#60;p&#62;13.45&#47;17.50 GB (21 Minutes Left)&#60;&#47;p&#62;
+ &#60;&#47;div&#62;
+ &#60;div class="progress"&#62;
+ &#60;div class="inner-progress"&#62;&#60;&#47;div&#62;
+ &#60;&#47;div&#62;
+&#60;&#47;div&#62;
+</code></pre>
+<h2 id="the-css">The CSS</h2>
+<p>Now it&#8217;s time to utilize all those classes in the HTML above to craft our PS4 UI recreation. I&#8217;ll break this section down into digestible chunks to avoid overwhelming you by vomiting out a bunch of CSS spaghetti.</p>
+<p>First we&#8217;ll add a bunch of QOL improvements to help better showcase the demo (adding custom fonts, center content etc.).</p>
+<p>This part is completely <em>optional</em>:</p>
+<pre><code>&#47;* Import fonts *&#47;
+@import url(&#39;https:&#47;&#47;fonts.googleapis.com&#47;css2?family=Source+Sans+Pro:wght@200;400&#38;display=swap&#39;);
+
+&#47;* Gradient background styling, height overrides *&#47;
+body {
+ background: linear-gradient(#226AB6 0%, #144E8A 100%) no-repeat;
+ color: white;
+ display: block;
+ font-family: &#39;Source Sans Pro&#39;, sans-serif;
+ font-weight: 200;
+ height: 100vh;
+}
+
+&#47;* Wrapper to center content *&#47;
+.wrapper {
+ margin: 0 auto;
+ max-width: 800px;
+ padding: 4rem 0 0;
+}
+
+&#47;* Optional PS4 logo *&#47;
+.logo {
+ display: block;
+ filter: invert(1);
+ margin: 0 0 2rem 0;
+ opacity: 0.5;
+ width: 60px;
+}
+</code></pre>
+<p>Now for the styling that <em>actually matters</em>. First we will style the game&#8217;s title and accompanying details (<code>flexbox</code> to the rescue again!):</p>
+<pre><code>h2.title {
+ font-weight: 400;
+ margin: 0;
+}
+
+.details {
+ display: flex;
+ justify-content: space-between;
+ margin: 0.2rem 0 0;
+}
+.details p {
+ margin: 0;
+}
+</code></pre>
+<p>Not a whole lot of code to get things looking proper, eh? Next we move on to the progress bar. This is <em>slightly</em> more interesting since we are going to utilize the <code>before</code> pseudo element - which sounds more complex than it actually is. Pay close attention to the pseudo element and how it calls the <code>progress-bar-shine</code> animation - more on that later.</p>
+<pre><code>.progress {
+ background: #226AB6;
+ border: 1px solid white;
+ height: 15px;
+ margin: 2rem 0 0;
+ position: relative;
+ width: 100%;
+}
+.progress:before {
+ animation: progress-bar-shine 2.5s infinite;
+ background: linear-gradient(to left, white 0%, transparent 100%);
+ border-radius: 10px;
+ content:&#39;&#39;;
+ filter: blur(8px);
+ height: 100%;
+ opacity: 0.8;
+ position: absolute;
+ transform:translateX(0);
+ width: 50px;
+}
+.inner-progress {
+ background: white;
+ height: 100%;
+ opacity: 0.6;
+ width: 450px;
+}
+</code></pre>
+<p>Almost finished! We just need to animate that <code>before</code> pseudo element with a simple <code>keyframes</code> at-rule:</p>
+<pre><code>@keyframes progress-bar-shine {
+ to {
+ transform:translateX(450px);
+ opacity:0;
+ }
+}
+</code></pre>
+<h2 id="wrapping-up">Wrapping Up</h2>
+<p>Although far from perfect, this experiment still explores what can be created (or in this case, <em>re</em>created) in the browser using just pure CSS. Remember, you don&#8217;t have to reach for JavaScript just because you can!</p>
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