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author | Bradley Taunt <bt@btxx.org> | 2024-06-08 13:43:37 -0400 |
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committer | Bradley Taunt <bt@btxx.org> | 2024-06-08 13:43:37 -0400 |
commit | 16d28628aca9b2d356de31c319f5e7bc0f5b2b02 (patch) | |
tree | 11947abb71e38cbe75116871694a44c33d257763 /build/ps4-download-ui/index.html | |
parent | dcfb172704f3afb68a30425029ec834be2883274 (diff) |
Remove incorrectly generated files, fix up markdown articles
Diffstat (limited to 'build/ps4-download-ui/index.html')
-rw-r--r-- | build/ps4-download-ui/index.html | 29 |
1 files changed, 2 insertions, 27 deletions
diff --git a/build/ps4-download-ui/index.html b/build/ps4-download-ui/index.html index 277310d..071cd7b 100644 --- a/build/ps4-download-ui/index.html +++ b/build/ps4-download-ui/index.html @@ -3,11 +3,12 @@ <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> + <meta name="color-scheme" content="dark light"> <link rel="icon" href="data:,"> <title>PS4 Download UI with Pure CSS</title> <link href="/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" /> <link href="/rss.xml" type="application/rss+xml" rel="alternate" title="RSS feed for blog posts" /> -<style>*{box-sizing:border-box;}body{font-family:sans-serif;line-height:1.33;margin:0 auto;max-width:650px;padding:1rem;}img{max-width:100%;}pre{border:1px solid;overflow:auto;padding:5px;}table{text-align:left;width:100%;}.footnotes{font-size:90%;}</style> +<style>*{box-sizing:border-box;}body{font-family:sans-serif;line-height:1.33;margin:0 auto;max-width:650px;padding:1rem;}blockquote{background:rgba(0,0,0,0.1);border-left:4px solid;padding-left:5px;}img{max-width:100%;}pre{border:1px solid;overflow:auto;padding:5px;}table{text-align:left;width:100%;}.footnotes{font-size:90%;}</style> </head> <nav> @@ -16,35 +17,22 @@ <main> <h1 id="ps4-download-ui-with-pure-css">PS4 Download UI with Pure CSS</h1> - <p>2021-06-20</p> - <p>Overall, I’m fairly impressed with the user interface design of Sony’s PS4 system OS. It’s minimal and keeps the content front and center. Even with it’s sometimes spotty performance hiccups, I’ve come to enjoy interacting with it.</p> - <p>One of the key UI items I’ve always been a fan of is the download progress view under the <code>Notifications</code> settings. So I figured I’d try my hand at recreating this with pure CSS. Here is the final result:</p> - <p><img src="/public/images/ps4-loading.png" alt="PS4 loading screen bar" /></p> - <p><a href="https://codepen.io/bradleytaunt/pen/qBroORG">Live CodePen Example</a></p> - <p>Although I’ve added some of my own improvements (typography spacing, tweaks to the progress bar animation) - the concept it still pretty close to the original.</p> - <p>But enough chit-chat, let’s walkthrough how to make it!</p> - <h2 id="the-html">The HTML</h2> - <p>As with most of my demos, the HTML is very minimal and straightforward. The PS4 system OS download view needs to show the following:</p> - <ol> <li>The game’s title</li> <li>Full game size, amount downloaded and time remaining</li> <li>Visual progress bar</li> </ol> - <p>So we will place the game’s title inside our <code>h2</code> with a class of <code>title</code> (shocking, I know). The details about game size, downloaded amount and time remaining gets placed under a parent <code>div</code> with an accompanying <code>details</code> class. Finally, we create our progress bar by including a parent <code>div</code> with a class of <code>progress</code> that contains a child <code>div</code> with a class of <code>inner-progress</code>.</p> - <p>Pretty clean and easy to understand.</p> - <pre><code><div class="wrapper"> <img src="https://upload.wikimedia.org/wikipedia/commons/0/00/PlayStation_logo.svg" alt="PS4" class="logo"> <h2 class="title">Detroit: Become Human</h2> @@ -57,15 +45,10 @@ </div> </div> </code></pre> - <h2 id="the-css">The CSS</h2> - <p>Now it’s time to utilize all those classes in the HTML above to craft our PS4 UI recreation. I’ll break this section down into digestible chunks to avoid overwhelming you by vomiting out a bunch of CSS spaghetti.</p> - <p>First we’ll add a bunch of QOL improvements to help better showcase the demo (adding custom fonts, center content etc.).</p> - <p>This part is completely <em>optional</em>:</p> - <pre><code>/* Import fonts */ @import url('https://fonts.googleapis.com/css2?family=Source+Sans+Pro:wght@200;400&display=swap'); @@ -95,9 +78,7 @@ body { width: 60px; } </code></pre> - <p>Now for the styling that <em>actually matters</em>. First we will style the game’s title and accompanying details (<code>flexbox</code> to the rescue again!):</p> - <pre><code>h2.title { font-weight: 400; margin: 0; @@ -112,9 +93,7 @@ body { margin: 0; } </code></pre> - <p>Not a whole lot of code to get things looking proper, eh? Next we move on to the progress bar. This is <em>slightly</em> more interesting since we are going to utilize the <code>before</code> pseudo element - which sounds more complex than it actually is. Pay close attention to the pseudo element and how it calls the <code>progress-bar-shine</code> animation - more on that later.</p> - <pre><code>.progress { background: #226AB6; border: 1px solid white; @@ -142,9 +121,7 @@ body { width: 450px; } </code></pre> - <p>Almost finished! We just need to animate that <code>before</code> pseudo element with a simple <code>keyframes</code> at-rule:</p> - <pre><code>@keyframes progress-bar-shine { to { transform:translateX(450px); @@ -152,9 +129,7 @@ body { } } </code></pre> - <h2 id="wrapping-up">Wrapping Up</h2> - <p>Although far from perfect, this experiment still explores what can be created (or in this case, <em>re</em>created) in the browser using just pure CSS. Remember, you don’t have to reach for JavaScript just because you can!</p> <footer role="contentinfo"> <h2>Menu Navigation</h2> |