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authorBradley Taunt <bt@btxx.org>2024-06-10 09:41:25 -0400
committerBradley Taunt <bt@btxx.org>2024-06-10 09:41:25 -0400
commit07e4a2dafe248280b5610f8c7d09b0f30b530f54 (patch)
tree8a145d1d4d07e1278a837ff15dadccc322d27515 /build/fake-3d-elements-with-css/index.html
parent16d28628aca9b2d356de31c319f5e7bc0f5b2b02 (diff)
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-<h1 id="faking-3d-elements-with-css">Faking 3D Elements with CSS</h1>
-<p>2020-04-29</p>
-<p>Although not always practical, creating the illusion that some of your web elements are 3D can be a fun experiment. I set out to see if I was able to create such an illusion with only 2 HTML elements and as little CSS as possible.</p>
-<p>This is what I ended up creating:</p>
-<p><img src="/public/images/css-orb.png" alt="Blue 3D orb made out pure CSS" /></p>
-<p><a href="https://codepen.io/bradleytaunt/pen/VwvzKyb">Live CodePen Example</a></p>
-<h2 id="the-html">The HTML</h2>
-<p>Prepare for your mind to be blown:</p>
-<pre><code>&#60;div class="main-orb"&#62;
- &#60;div class="inner-orb"&#62;&#60;&#47;div&#62;
-&#60;&#47;div&#62;
-</code></pre>
-<p>That&#8217;s it - I wasn&#8217;t kidding when I said we would use only 2 HTML elements. The <code>.main-orb</code> is the core shape (set to 400x400) and the <code>.inner-orb</code> is placed on top of it&#8217;s parent at a slightly smaller size (360x360) - but more on that below in the CSS portion.</p>
-<h2 id="the-css">The CSS</h2>
-<p>First we give the bigger orb element (<code>.main-orb</code>) the default styling needed to represent a 2D circle:</p>
-<pre><code>.main-orb {
- background: linear-gradient(#fff 0%, #eee 10%, #2E86FB 50%, #1A237E 100%);
- border-radius: 9999px;
- height: 400px;
- margin: 4rem auto;
- position: relative; &#47;* This is important for the inner orb element later *&#47;
- width: 400px;
-}
-</code></pre>
-<p>Next, we include both <code>:before</code> and <code>:after</code> pseudo elements for our orb&#8217;s drop shadow. You <em>could</em> do this with a simple <code>box-shadow</code> property on the <code>.main-orb</code> itself, but I&#8217;ve explained in a previous post why <a href="/blog/better-box-shadows.html">that&#8217;s not the best approach</a>.</p>
-<pre><code>&#47;* Shared styling for both pseudo elements - Remember DRY *&#47;
-.main-orb:before, .main-orb:after {
- border-radius: 200px 200px 9999px 9999px;
- bottom: -10px;
- content:&#39;&#39;;
- filter: blur(20px);
- height: 40px;
- position: absolute;
- z-index: -1;
-}
-
-&#47;* Bigger, lighter shadow *&#47;
-.main-orb:before {
- background: rgba(0,0,0,0.4);
- left: 7.5%;
- width: 85%;
-}
-
-&#47;* Smaller, darker shadow *&#47;
-.main-orb:after {
- background: rgba(0,0,0,0.7);
- left: 20%;
- width: 60%;
-}
-</code></pre>
-<p>With our main orb complete we can move on to the <code>.inner-orb</code> element to help bring slightly more depth to our floating ball of CSS:</p>
-<pre><code>.inner-orb {
- background: linear-gradient(#fff 0%, #2E86FB 60%, #283593 100%);
- border-radius: 9999px;
- box-shadow: 0 8px 20px rgba(0,0,0,0.5);
- height: 360px;
- filter: blur(18px);
- left: 20px;
- position: absolute;
- top: 15px;
- width: 360px;
-}
-</code></pre>
-<h2 id="poor-mans-3d-elements">Poor-man&#8217;s 3D elements</h2>
-<p>Clearly implementing something like this will never come close to generating true 3D renders on a website, but it is a fun exercise to see how much further we can push simple CSS. Feel free to fork the above CodePen to play around with different colors and shadow placements.</p>
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